I wouldn’t be surprised if Rockstar Games had 2,000 people working on GTA VI already - the same number that roughly worked on Red Dead Redemption 2, which debuted in 2018. This won’t be an inexpensive game to make. But Rockstar can still shine a light with its narrative on stories that need to be told. Of course, no one wants to be depicted as a bunch of criminals. It is bound to make an impression on people about how Rockstar is telling their stories in its game. GTA VI’s main characters.Īfter all, this is entertainment media that will be seen around the world by hundreds of millions of gamers and beyond. Rockstar said the game heads to the state of Leonida, home to the neon-soaked streets of Vice City and beyond in the biggest, most immersive evolution of the Grand Theft Auto series yet. “We’re thrilled to be able to share this new vision with players everywhere.” “Grand Theft Auto VI continues our efforts to push the limits of what’s possible in highly immersive, story-driven open-world experiences,” said Sam Houser, cofounder of Rockstar Games, in a statement. That might mean the PC, or other machines. Rockstar said that GTA VI will debut on the PlayStation 5 and Xbox Series X/S and “entertainment systems” in 2025. Together, they’re creating vibes about a modern-day Bonnie and Clyde. But it’s a big deal for Rockstar to embrace characters who are more diverse than what it showed in the past. She has a male partner in crime, holding up places and racing around the city. GTA VI evidently stars Lucia, a LatinX woman whom we first see in an orange jumpsuit as a prisoner in the trailer. GTA always depicts the gritty world of crime, and Miami gets its turn again as a crime capital. Before that, GTA IV had an Eastern European immigrant man. In the last game, the main characters were a trio of men, including a Black man. Rockstar has always had a heavy urban focus and that means diverse characters. It is also noticeable for its diverse cast of characters, including GTA’s first woman protagonist in a long time (since the first GTA). That cultural moment means the dwindling percentage of the population that doesn’t play video games - like TV news anchors, politicians and others - becomes aware that something big is happening in what they perceive to be the nerd ghetto of the entertainment world.īut this trailer is striking for its realism in depicting a dazzling spectacle of a city and its underground crime world. And when such games launch, it becomes a real cultural moment. Other franchises like Mario, Pokemon and Tetris have also hit those levels. As a series, Grand Theft Auto has sold more than 410 million copies, eclipsed by at least 425 million for Call of Duty (as of 2022). ![]() That success is by far the record for premium game sales for a game. A beach in Vice City in the GTA VI trailer. At full retail, that adds up to $11.4 billion in revenues for parent company Take-Two Interactive, which expects a big bump in revenues during its fiscal year in a couple of years. The previous game went on to sell more than 190 million copies. The last game was set in Los Angeles, or rather a fictional Los Santos. You can see the difference that a decade of improved 3D graphics has meant, not just in the trailers but in the way the game game is expected to play.
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