Unfortunately, unless someone makes a SGB core for the minis, you won't be able to have true SGB emulation. You can also add your own borders to any game, however, instead of the borders being true to the original (squared, bordering the gameplay image), they are instead stretched to fill the screen. I believe the GBA core you are using allows you to assign palettes to mono games, but I don't know if you can assign a different one per game. So you either have the SGB border with a brownish palette, or you play with colors without the border. So check your emu's setting and make sure games are loading in SGB mode so it loads the border, but it will not play in Game Boy Color mode because the SGB doesn't support the GBC. This guide is designed to assist with setting up RetroArch to play Nintendo Game Boy games using the Gambatte core on a Windows PC. You only get the border if you play it in SGB mode. But for that you need real SGB emulation because the actual Kid Icarus cart does not contain any palette programming.īlaster Master: Enemy Below is a Game Boy Color game. The real SGB hardware was programmed to give a custom palette to certain Nintendo games, and Kid Icarus was one of them. To set your own custom colors you need real SGB emulation. opacity > 0.70 (easier to fit the border in step below) scale 1.00. settings - onscreen display: onscreen overlay ON. How to actually set it up ingame: hold START + SELECT. Any enhancements you see are things already included on the Game Boy cartridge and is not emulating or simulating the SGB at all.ĭarkwing Duck and Adventure Island II are mono games, those will not have borders or custom palettes because the SGB didn't even exist back then. PS: I already had the latest kernal flashed, so reflashing was not needed. Let me see if I can explain it.įor the minis, here is no true SGB emulation, as you noted. Because my custom overlays have artificial scanlines built in, if anyone wants me to make ones without the scanlines so that it would display better on CRT TV's, just ask lol.You seem to be confused as to how SGB enhancements work. This was done on a 16:9 TV, so I'm not sure how it would affect CRT TV's. Select Overlay Preset, choose one of the new overlays I provided in the download load up RetroArch Wii and choose the Game Boy emulator (gambatte)ħb. (otherwise things won't have the correct aspect ratio)Ĥ. Honestly, though, thats just what Ive read and dont have a lot of personal experience, so Id like to hear others chime in. I think mGBA is considered the best now for GBA. The first time you load content with these settings, RetroArch will create a settings override directory structure and a. Change your Wii and your TV screen settings to 4:3 mode. Yes, its a GBA emulator, despite its weird-sounding name. Ensure that these two options are set in retroarch.cfg: gamespecificoptions 'true' and autooverridesenable 'true' 2. place the contents in "apps/retroarch-wii/overlays/wii" on wherever you have RetroArch Wii stored (such as an SD card)ģ. download the "border overlays.zip" at the bottom of this post.Ģ. When stretched to a 4:3 aspect ratio (so in my case 640x480), the Game Boy screen portion approximately became 400x308 - but this tutorial has it at 400x300 because that's the only way I could get everything to work, since because of how RetroArch Wii works, the overlay has to be the same aspect ratio as the actual viewport.ġ. I was disappointed when I found out that Gambatte for RetroArch Wii doesn't have Super Game Boy support (both color and border), but with some tricky manipulation of the overlay system, I have found a workaround.įirst of all, the Super Game Boy borders are 256x224 (typical SNES screen resolution), and the actual Game Boy screen portion is 160x144. I'm a huge fan of using Super Game Boy Borders, to me it just feels wrong to play a GB/GBC game on a TV without a border.
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